So I’ve taken one of the more popular Pokemon clones for mobile devices for a spin. Normally these games are pretty poor, trying to emulate Pokemon in almost every way and failing deliver on what Pokemon achieved early in it’s day. Battle Camp promises us something different than the other clones that are available and I have to admit that this monster collection and battle game does bring something new to the table.
The one thing that this does differently is the combat. You have a team of 5 monsters ranging in abilities and elemental types. Now in order to attack or heal you have to match up different elemental stones, in a very similar way to Candy Crush! Match the rocks in order to power up your rock attacks, the leaves to power up your grass attacks, hearts to heal etc. So a Pokemon and Candy Crush mashup! Sounds interesting right?
Well you know what, it is a pretty good combination. The gameplay is addictive and the interesting combat makes up for the lack of exploration offered within the game. There are different areas to adventure to, offering PVP play and trading.
As you battle monsters you capture/collect them. The rarer monsters you collect puzzle parts of, eventually putting them together and hatching them. You can feed your spare monsters to your team, giving them experience and levelling them up. Once they get to the required level you can also evolve them.
Now here’s where the whole game falls down. In app purchases and social networking. You have 5 energy, every time you battle one energy disappears. Your energy recharges over a period of time. The problem is you cannot get your energy past 5 at any time, leaving you constantly waiting for it to recharge, unless of course, you pay for some. It’s a massive pain, to enjoy this game more regularly than every hour or so for more than 5 minutes you need to pay, and every time, not just a one off.
To top it all off, pretty much every time you do something the game pushes you to post it to Facebook, to invite all of your friends to see the new monster you’ve caught. No matter how many times you tell the game no, it still pushes you to do so.
This is a great mobile game, with quite a lot of potential. If the developers threw in some exploration then this could really shape up to be an addictive mobile game that’s also a lot of fun. However they would really need to do something about the energy issue and the in app purchases. I’d be more than happy to pay an upfront cost, or a one time in app purchase in order to give me longer play time.
As it stands this is a game worth checking out, but if you’re looking for something to play on a regular basis it’s not going to deliver. Unless, of course, you’re willing to continually keep paying for more energy and bug your friends on Facebook.