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Borderlands 2 Review

Introduction

Borderlands 2 is a frantic FPS/RPG, sending players on a series of missions where they are able to collect loot and face insane enemies. It’s fast and furious, and hilarious at the same time, with a fantastic art style and interesting weapons and abilities to choose from.


Gameplay

Borderland gives players a choice of characters to select from, allowing them to customise their character as the game progresses. You’ll be offered a range of abilities from your characters skill tree and also a number of customisation options for how they look.

As you progress through the story, exploring the insane and interesting world of Pandora, you’ll be given a number of side quests. These are often absolutely absurd, but they really help to keep things interesting, adding humour with every turn in the game.

The games combat mechanics work amazingly well, blending FPS and RPG. As you open fire on your enemies you’ll see the amount of damage you inflict appear above their heads, something that will greatly increase as you gain better loot. The shooting works well, drawing players into some frantic fun firefights.

Looting is addictive in Borderlands 2. Seeking out new and exciting weapons has never been so much fun. All of the weapons have different abilities and work in their own unique ways. Finding a new weapon and discovering how it works and how it fits into your load-out really helps to mix things up. You’ll end up with a number of different guns, all of them complementing each other.

I played this game co-op, and I can’t imagine playing it any other way. Not only do you end up collecting and equipping weapons that match your own load-out, but you end up working as a team, mixing and matching different fighting and play styles. Also, playing co-op ensures that the mayhem is truly maximised, unleashing some epic fights on the team.

Graphics

I remember playing the first Borderlands, and immediately the graphics struck me as being odd. It took me about half an hour before I had adjusted to the style and the same thing happened to me once again upon loading the second game.

The art style is very cartoony, but it works incredibly well. The setting and the absurd characters really blend nicely with the graphics, creating something even more unique. Instead of getting a Fallout style game, the graphics really help to emphasise the satirical nature of this game.

What I liked

For me one of my favourite parts of this game is the dialogue, your enemies exchanging banter of the radio throughout the game. As we explored Pandora, we were often mocked, taunted and downright insulted by the things coming from our enemies mouths, but that just made it even more entertaining when we finally tracked them down.


It’s witty, and really keeps things interesting, rather than just sending a player back to turn to talk with all the NPC’s and then leaving them in cold silence as they explore the wasteland.

What I disliked

For me my dislike is pretty petty, but I’d have liked to have built my own character from the ground up. It’s not major as the pre-built characters are all pretty interesting, but with some of the character models I’ve seen I’d have loved to have been able to completely construct my own.

Conclusion

If you played the first Borderlands then you already know what to expect. If you haven’t, then don’t worry, you can still jump into this game and you’re not really going to find yourself lost.


For fans of RPG’s or FPS’ I’d recommend giving this game a go. It’s thoughtfully put together, offering some amazing moments in combat, with fantastic dialogue to match.


Overall, I can’t really fault this game, it’s been an absolute joy to play and I can see myself sinking many more hours into it. Definitely worth picking a copy up.

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South Park The Stick Of Truth Review

Introduction

It’s been a long time coming. I’ve followed news of this game for some time, wondering if it would turn out to be a disaster like so many game adaptations of popular franchises before. I saw the previews, they all said great things and my hopes were high, but I was still concerned. Launch day came and I took the plunge, loading up the game, my nerves getting the better of me as I worried about my disappointment that I knew would surely hit.

So the question is, did the game meet my expectations? The answer is no, it blew them away. I quite honestly never expected a game of this quality. It’s just a must play for anyone, regardless if you’re a fan of South Park or not. It’s clever, hilarious and above all it plays well.

Gameplay

I don’t really know how to describe it, a side scroller, RPG with combat the resembles something from old school Final Fantasy titles. You create your character, the new kid, and embark on your journey into South Park. Your aim throughout the game is to make as many friends as possible, unlocking new abilities and levelling up as you do. You’ll find yourself in all sorts of crazy situations, exactly what you’d expect from South Park.

The combat works amazingly well. It’s simple, like I said above, working like an old Final Fantasy title but with a little more interaction. You take turns in deciding what attacks or special moves you want to use, and have to try to deflect your enemies attacks. There are a whole host of special abilities available for you to unlock and you get to select your partner to battle along side of you, all of whom have different abilities that will help to mix your battles up.

Selecting your equipment and choosing your skills is actually pretty good in South Park The Stick of Truth. I was expecting extremely weak levelling, but to be honest your skill set and load out can make all the difference in your battles. My favourite weapon was a broken bottle, you get to throw them at your enemy, grossing them out and causing them to bleed every turn. It’s random, fun and adds to the combat.

Graphics

I can’t really say much about the graphics, the game looks and plays just like an episode of South Park. There are no fancy attempts to make it anything other than a long, interactive episode of the series fans have come to know and love. The fact that it feels and looks exactly like the show only adds to the hilarity.

What I liked

The attention to detail really makes this game stand out. There are so many little things that hold the entire experience together. Sound effects are obviously based on Skyrim and fit into the game so well, creating an absolutely amazing satire of the popular game franchise. Skill sets, weapons, abilities, it’s all a twisted version of games we’ve played before, and that just makes it all so much more amusing.

South Park is absolutely hilarious, but all of these little extra touches add to the entire experience. They are clever and very well thought out, turning this into a pretty good gaming experience that will keep you laughing all the way through.

What I disliked

To be honest there is nothing that I disliked about this game. The total experience was fantastic and I can’t really fault it at all!

Conclusion

For anyone who likes South Park, or is just up for a laugh, this is the game for you. From start to finish I was in stitches. It’s such a clever game, with absolutely absurd stories and quests, exactly what you’d expect from the creators of South Park. Above all the game plays well and is enjoyable. It’s not just a load of gimmicks thrown into a poor excuse for a game, it’s well thought out and designed exceptionally well.

I cannot fault the game. It really is a must have.



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Elder Scrolls Online Review Part One

Introduction

So The Elder Scrolls Online is finally live and kicking. I played through the beta and enjoyed what I saw so decided to dive in and see what the finished product looked like. To be honest it’s a mixed bag, and despite thoroughly enjoying myself so far I still can’t decide if it’s good or not.

It is by no means a bad game, in fact I’m loving it, but what makes it difficult to call is the fact that this is an Elder Scrolls game. How well does it really blend in its new genre?

Gameplay

So the game plays just like you’d expect, an Elder Scrolls like experience in an MMO setting. My preferred play style was first person, it’s how I like to play anything from the Elder Scrolls franchise. Combined with the gorgeous visuals and combat that works pretty well considering this is an MMO, the first person play style works extremely nicely.

Where it falls short however is when the MMO of the game creeps in, special moves that appear as if from nowhere and awful knock-back and cool down effects. My character gets stunned by a special move and from my perspective just looks like he’s stood there doing absolutely nothing, leading me to wonder if the game has crashed. It hasn’t it’s just a typical MMO feature that just doesn’t seem to fit with first person. I use one of my abilities, a magical spear jab, and randomly a golden spear appears in my view, stabbing at the enemy. I’m not holding it, or wielding it, it’s just there. Again another MMO style that just doesn’t seem to fit and ruins the experience.

These aren’t game breaking, in fact they are easily over looked considering how enjoyable the combat can be. The issue is they are stark reminders that we are playing an MMO and that these two game styles have somehow been forced together.

Now back to what’s good about combat. It feels pretty satisfying, your attacks actually making an impact on your enemy. You can dodge attacks, block and counter. Anyone who has played Skyrim will feel immediately at home with the combat.

Crafting

One thing that I’ve really enjoyed in the game is it’s crafting system. There is no need to decide on a profession or craft, you can literally collect and harvest any resources from the world and craft what you like, levelling your crafting abilities as you go. In your character progression tree you can select crafting abilities to assign your skills to, so it does make sense to go with a single craft that you will be using more than the others. However you can continue working in other areas.

I’ve gone with blacksmithing as my main crafting skill. As I wonder the world I discover resource nodes, and can mine these without having to carry any mining equipment with me. When I return to town I can visit the different crafting areas or shops, and put my resources to good use. The majority of my equipment I have equipped has been crafted by myself, and I also carry an assortment of potions I’ve created. It’s pretty good fun putting together a self sufficient character.

The crafting also gives another reason to go exploring. Crafting potions requires the player to collect different ingredients from plants and animals from around the world. You can consume the raw ingredients to find out some of their effects or you can just try random chance when throwing together a potion. It’s pretty interesting discovering what the different ingredients are capable of creating, giving the player an incentive to go off seeking out these ingredients.

Exploration

One thing that I’ve really enjoyed about the Elder Scrolls Online is the exploration. The world is extremely detailed, with loads to see and do. Just taking a long walk, looking for new things to do is great fun. I’ve discovered all sorts of random quests while I’ve been out looking for new ingredients and exploring the world.

The landscapes are varied which really helps to keep things interesting. I’ve seen sprawling deserts, fiery mountains, ancient ruins, forests, all sorts! Just going off to see what new stuff I can find is great, and I have the freedom to do that right from the start. I’m not limited to following a defined path, I can choose my destination and set out to it.

Quests

Now it would be foolish of me not to talk about the quests. The developers have done a fantastic job of keeping things interesting in the Elder Scrolls Online, offering players intriguing and fun adventures to embark upon. Now I’m not going to lie, you will encounter fetch quests, or kill so many of these quests, but the majority of the quests I’ve completed so far have been long and interesting, following the usual Elder Scrolls style rather than an MMO style.

My only major issue with the quests are the other players. It becomes extremely jarring when you are tasked with a quest to save the city from invaders, the only hope the city has, and you see so many others completing the exact same quest as you. Delving into an ancient tomb, long abandoned… filled with other players, once again ruining the immersion. Sometimes it works great, seeing others involved in a battle that you’re fighting, but so many times it just breaks the experience.

For the most part questing in the Elder Scrolls Online is just fantastic, unlike any MMO I’ve played in a long time. The ability just to run off in any chosen direction and discover new quests to complete is a welcome one. You’re not pushed in a single direction, you have your own freedom to do things how you like.

Graphics

The art style and the graphics of this game are simply gorgeous. The detail that the developers have put into this game is just brilliant, combined with the huge number of environments it just makes this game a joy to explore and be a part of.

My only disappointment with the graphics is that the weapons seem to be relatively low resolution in comparison with the rest of the game. Now considering that I have to spend a lot of time with my weapon drawn, right in front of my eyes, I’d have liked to have seen some more focus on making the weapons look great.

Stand Out Feature

It’s too soon to call this. From what I’ve played of the game there are a lot of stand out features, stuff that I’ve really loved. In my next review I’ll focus on the later stages of the game play, PVP and PVE, shedding more light on how battles work. I’ve heard and seen some great things about this but had little input so far. So look out for my second part to the Elder Scrolls Online review. All I can say about this game so far is that for an MMO it is just simply amazing. I’ve not had this much fun in a very long time on an MMO. Fingers crossed it can keep up that momentum into the later stages.